#camera
obj_start
obj_type    camera
pos         -4 1 -4
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       401
height      401
units       3
sub_var		08
sub_dis		16
sub_level	1
max_recurs	5
debug_level	5
obj_end

#plane right
obj_start
obj_type    plane
pos         9 0 0
trans       0
normal      -1 0 0
ambient     0 0 0
diffuse     200 200 255
specular    200 200 255
spec_alpha  100
reflect     0
refract     0 
obj_end

#plane bottom
obj_start
obj_type    plane
pos         0 8 0
trans       0
normal      0 -1 0
ambient     000 000 000
diffuse     120 120 160
specular    120 120 160
spec_alpha  100
reflect     0
refract     0 
obj_end

#plane back
obj_start
obj_type    plane
pos         0 0 9
trans       0
normal      0 0 -1
ambient     000 000 000
diffuse     150 150 250
specular    155 150 250
spec_alpha  100
reflect     0
refract     0 
obj_end


#light white above
obj_start
obj_type    light
pos         0 1 -5
ambient     100 100 120
diffuse     100 100 120
specular    100 100 120
spec_alpha  1
obj_end


#light white above
obj_start
obj_type    light
pos         -4 0 -2
ambient     200	200	200
diffuse     200 200 200
specular    200 200 200
spec_alpha  1
obj_end

#spheres
obj_start
obj_type    sphere
pos         0 1 0
radius      2
ambient     0 0 200
diffuse     0 0 200
specular    200 200 200
spec_alpha  5
reflect		0
obj_end

obj_start
obj_type    sphere
pos         0 -2.2 -4
radius      0.71
ambient     0 0 0
diffuse     100 100 255
specular    0 0 0
spec_alpha  4
reflect		0.5
obj_end

#discs
obj_start
obj_type    disc
radius      0.8
pos         0 -0 -3
normal		00 -1 -3
ambient     000 000 000
diffuse     100 100 130
specular    200 200 200
spec_alpha  70
reflect		0.3
trans			0
no_shadow	1
shader		wave
obj_end


obj_start
obj_type    disc
radius      0.80
pos         -3 -0 00
normal		-3 00 00
ambient     000 000 000
diffuse     000 000 000
specular    000 000 000
spec_alpha  0
reflect		0
shader 		bwfilter
no_shadow	1
obj_end

obj_start
obj_type    disc
radius      0.80
pos         -2 -1 -2
normal		-2 -1 -2
ambient     000 000 000
diffuse     000 000 000
specular    000 000 000
spec_alpha  0
reflect		0
trans 		0
shader		sinfilter
no_shadow	1
obj_end


obj_start
obj_type    disc
radius      0.80
pos         -2 2 -2
normal		-2 1 -2
ambient     -27 -00 000
diffuse     000 000 000
specular    000 000 000
spec_alpha  0
reflect		0
trans 		0
no_shadow	1
shader		portalfilter
obj_end


